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Draw Toast


Object of play
You can use the Draw Toast exercise to introduce people to the concepts of visual thinking, working memory, mental models and/or systems thinking. This also works as a nice warm-up exercise to get people engaged with each other and thinking visually. Plus, it’s fun!

Number of players
Any number of people can play this game.

Duration: 10-15 minutes.

How to play
On paper or index cards, ask people to draw “How to make toast.”

After a couple of minutes, ask people to share their diagrams with each other and discuss the similarities and differences. Ask people to share any observations or insights they have about the various drawings. You are likely to hear comments about the relative simplicity or complexity of the drawings, whether they have people in them, how technical they are, how similar or different they are, and so on.

Depending on why you are doing the exercise you may want to point out the following:

  • Note that althought the drawings are all different, they are all fundamentally correct. There are many ways to visualize information and they all enrich understanding rather than being “right” or “wrong.”
  • Although the drawings are different in content, they tend to be similar in structure. That is, most drawings of mental models tend to contain three to seven elements, connected by lines or arrows.

Strategy
The main point of this exercise is to demonstrate the power of visual thinking to represent information.

Visualizations of this kind tend to be easily understandable, although they are visually as rich and diverse as people. Pictures can be fundamentally correct even though they are quite different. There is no “one right type” of visualization.

When people visualize a mental model, they usually will include 5-7 elements, linked together by lines or arrows. The number of elements tends to correspond to the number of things people can hold in their working memory, also known as short-term memory (See The Magical Number Seven, Plus or Minus Two for more information).

This is also a nice warm-up exercise that is fun and gets people talking to each other.

There is an excellent TED talk by Tom Wujec which you may want to watch in preparation. It may also be useful to show to the group in sessions as a way to share insights after the exercise. Tom also has a page with ideas for extending this exercise into group problem-solving which you can find at DrawToast.com.

The Draw Toast exercise was created by Dave Gray

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Building partnerships

Object of play: The partnership canvas is a tool that enables visualization of current and/or future partnerships. It can also be used for early testing of the value creating potential of a partnership between two partnership candidates. The tool’s purpose is to define your business priority for partnering, and empathize with your partner to explore whether there is potentially a match. The partnership canvas can be used as a stand-alone tool, but comes to full strategizing value when it is jointly used with the business model canvas, also available on this site.

Bart Doorneweert & Ernst Houdkamp www.valuechaingeneration.com

Number of players: This can be done by yourself, but preferably with 2 teams of max 5 people representing each side of the partnership. Alternatively, make multiple pairs if there are more people.


Duration of play: 
(60-90 min):

– Step 1- Define intent (15 min)

–Step 2- Design partnership (15 min/sketch)

–Step 3- Bring teams to the negotiating table (15 min)

–Step 4- Evaluate the negotiation results and define next steps (20 min)


How to play

1. Define intent
a)    Describe the aim or goal of the partnership for your business
b)    List what would be ideal partners to work with and why. Organize a post up. Select a top partnership candidate, or multiple candidates.
c)    Create (multiples of) 2 teams; 1 representing your business, 1 for a potential partner’s business.

2. Design partnership
a)    Each team identifies their desired assets in their respective partner’s business model
b)    Teams sketches out a partnership canvas from their own team’s perspective using stickie notes to define each building block

3. Bring teams to the negotiating table
a)   Each team presents their partnership canvas
b)   Compare the two partnership canvasses by mirroring the partnership perspectives. Compare between  value offers of one team, to desired value of the other team, and whether there is mutual understanding of the transfer activities. Check for a clear fit.
c)   Create agreement on the created value for each partner. Adapt partnership canvas and iterate step 3 if required.

4. Evaluate the negotiation results and define next steps
a)   Do the elements of created value provide clear added value to each partner’s business?
b)   Define next steps to effectuate the partnership

 

Mirroring partnership perspectives
Mirroring partnership perspectives

Strategy: The partnership canvas can be used to explore the idea of engaging in a partnership. A team can use the canvas to prepare for an upcoming conversation with a potential partner. Alternatively the session can be conducted jointly with a potential partner if there is already a mutual interest to explore partnering possibilities. The tool can firstly be used to determine whether there is a technical fit between two businesses. By working in teams and negotiating certain rivalry is always invoked, and teams can also get a sense of cultural fit between two partnering businesses.

In order to obtain full strategizing value from use of the canvas, it is advised to integrally work with the business model canvas. In the end, the partnership discussion is a key step in business model innovation

 Interaction Partnership Canvas  Business Model Canvas

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Fast Company discovers dot voting!

Looks like Fast Company magazine discovered dot voting. So it’s officially a thing now. Woohoo!

“Simple dot stickers, just like you can buy from any office supply store, are Google Ventures’ preferred voting mechanism used to narrow down a big pile of ideas to a small pile of good ideas. A concept, or several concepts, are taped to the wall, and team members are allowed to stick a dot on the parts they like most. What results isn’t just a design concept covered in stickers; it’s a heat map for the best ideas.”

The dead simple way Google Ventures unlocks great ideas.

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Agile UX Sketching and Scrum

Last-Import-09-300x300“Use a picture. It’s worth a thousand words.” That was the advice of Arthur BrisbaneEditor The Syracuse Post Standard March 28, 1911. Despite originally referring to newsprint, the adage still holds true in the digital age.

Sketching for understanding” is an efficient and effective way to gather tons of ideas in a short period of time while cultivating shared understanding across agile teams. With the right structure and active participation, sketching with Scrum teams can really pay dividends throughout the release life cycle.

Use the following guide to help plan and facilitate your next agile sketching session. Continue reading Agile UX Sketching and Scrum

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Cost Benefit

This game, developed by Johan Tré, is most probably the most simple collaborative cost benefit analysis ever.
It is applicable onto subjects where a group has expert knowledge about costs and/or benefits.

A group of developers is such an example.
Especially a customer or customer proxy will have interest when it comes to prioritizing work items.

Generation ideas
If the list of work items is not existent you can start this exercise by a silent post-up.
All individuals in the group start scribbling down about the work to be done. (one thing/sticky)
After 10 min or so ask the group to hang them on the wall.

Clustering
Ask the team to group items together by subject in silence. Items causing discussion you ask to park aside.
Explain that the only purpose is having a priority. So under what cluster it’s been put isn’t that important. What is important however, is all know where it’s under.
So on the exact scope (what-fits-best-where) there is no explicit consensus needed. A majority is fine.

In short:
* does everybody know the scope of the clusters?
* can the team proportionally estimate the size of the scope? (what is bigger/smaller then what)

Priories on cost

SortingCostBenefit-Sorting-Scaling
Next, ask the team to sort them top to bottom on cost. (5 minutes of work)
Park the items under discussion aside after all the others are done.
Discussion can only happen when the clustering did not clear things up or caused friction. This could indicate the team isn’t aware of the goal: putting priority.

Scaling
Next hang the lowest sticky way lower and the highest way higher then the rest of the sorted list.
Like that you’ll have room to position the stickies on a scale.CostBenefit-Y-axis
Write down on the board some marks of the scale.  E.g. (see image): 1, 5, 10, 15, 20.
Ask the team to position the other items on the correct place on the scale.
The sorted order must will stay ofcourse, a relative cost will emerge from the scale as they are positionned.

This all takes about 10 min: Sorting 5, scaling 5.
Depending on the position on the scale, write the relative number bottom left on the stickies.
E.g. stickies in the middle: 50%, top 0%, bottom 100%.
This will be your Y-axis coordinate to put your sticky on a 2D cost -benefit graph.

Priories on benefit

Do the same for the benefits with a product owner, customer if preferred.
Sort, relatively scale them, and write the number bottom right.

 

Cost Benefit Result

Putting it all together

Draw the X and Y axis with the top and bottom values from the exercise above:  the costs & benefits.
Hang the stickies according to the cost/benefit coordinates noted on them.

The low hanging-fruit and infeasible-expensive items are clearly found now.

 

Conclusion

Note that the same approach can be done with a Kano diagram or any other kind of 2D graph.
It’s a fun way of clearing things out and prioritizing is done through collaborative support.
Special attention on discussion starters is recommended. They are the time consumers, and can be stopped by guarding and communicating your goal: prioritizing.

Enjoy this game, feedback is mostly appreciated!

Source
This game was developed and originally authored by Johan Tré.

 

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35

Object of Play

This game has been designed to help prioritize different ideas or items in a quick and energetic way without getting stuck in endless discussions and avoiding any kind of influencing. It is similar to 20-20 game as it will compare items in pairs.

Number of players: 4 – 50

Duration: 15-45 minutes depending on the group size and items at hand.

How to play

  1. Organize or facilitate another game to generate items that require prioritization.
  2. Ask all attendees to put the items at hand in the middle of the group of people, one by one and shortly explaining the item at hand.
  3. When all items are in the middle of the group let each one of the attendees select their “Top”, “Most Important” item out of the pile and do this one person at the time. If their top item is gone then they could take their second, third… option out of the list, purpose it that everybody has 1 card at hand. (With a small group let them take 2).
  4. Now instruct the people to mingle amongst each other and find a partner in order to form pairs. Shortly discuss how to spread 7 points amongst the 2 items at hand with the 2 of them and add those points on the back of the card.
  5. Let the people take each others card and find another partner for a second round of weighting cards with each other.
  6. Do this 5 times (5 times 7 = 35)!
  7. Summarize all different weights to a single figure and sort highest number on top and so on…

Note: Even when the group does this a second time with the same items and interest at hand the sorting will be the same but figures might differ a bit.

Strategy

Getting a group consensus about priorities between different related items is not easy and 35 will give them an easy way to effectively and repeatedly prioritize items according the groups consensus. The technique is build in such a way that people can not cheat the system and influence the outcomes as you compare, weight items related to each other. By constantly changing cards from hands and switching from partners one is can never influence the outcome. A great way to achieve a fast consensus about the priority of the items at hand.

 

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Carousel

Object of Play

This game has been designed to gather facts and opinions from the participants on different aspects of the issue at stake. It will help gain and share insight from all points of view, since everyone will have had the chance to contribute.

Number of Players: Up to 50

Duration of Play: 15min to an hour depending on the amount of participants

How to Play

  1. Prepare 5 up to 10 flip-charts where you address different aspects of the topic at hand. On each flip-chart you address a certain aspect of the issue by posing a powerful question about it, these questions should be impersonal and ask for facts and opinions. Focus on “what”, “when” and “how” questions.
  2. Spread the flip-charts through the entire room, making sure there is enough distance in between to allow group discussions between participants without disturbing the others too much.
  3. Quickly introduce the topic at hand and go through the questions of each flip-chart, making sure everybody understands the questions correctly.
  4. Aks participants to split into pairs, or groups up to 5 people if you have a bigger group. You should have one group per flip-chart/question.
  5. Ask each group to answer the question by adding their ideas, facts and opinions on the flip-chart either with images, writing or post-it artifacts in a way that it is possible for others to interprete the data presented.
  6. Give each group 2-3min time to add their information and rotate to the next flip-chart (clock-wise or counter clock-wise)
  7. Repeat until each group has answered all the questions.
  8. Give the entire group another 5-10min to review all generated content and move to the next step: prioritization and/or deeper research into some of the ideas generated.

Strategy

By limiting the time a group has to answer a question you will make them focus on the most important things. The idea is not to gather all information per participant but to gather meaningful information as a group. This gathered information will form the basis for a prioritization and/or deeper research into some of the ideas and opinions.

Gamestorming Training - 3396