Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Did you play with friends? With family? Try to recapture the feeling you had as you played the game. How did it feel? Would you like to have more of that feeling at work?

Games come naturally to human beings. Playing a game is a way of exploring the world, a form of structured play, a natural learning activity that’s deeply tied to growth. Games can be fun and entertaining, but games can have practical benefits too.

This blog is about games designed to help you get more innovative, creative results in your work. We’ll show you not only how to play them but how to design them so they fit your own specific work goals.



Chris Brogan video review of Gamestorming:

“Most organizations would welcome more innovation, a greater ability to change and a more fulfilling and fun culture for their employees. This book is probably the fastest and easiest – and most economical – way to make that happen.” Read the review at Research 2.0.

“If you are a business owner or manager who wants to look at things in a new way and sharpen innovation in your company or on your team, Gamestorming is an excellent resource for you.” Read the review in CanadaOne Magazine.

“If you’re a facilitator, corporate trainer, a team leader or in a creative role within a company, I’d say that this book will be valuable to you and that’s it’s worth checking out. A definite 8/10 and recommended.” Read the review at Broadcasting Brain.

“Gamestorming… teaches you how to fish, so to speak, instead of just giving you a formulaic set of rules and procedures. Best approach to game design writing I’ve ever read on the subject, flat out, this is really good stuff.” Read the review by Gregg Fraley.

“As I put the book down I find my mind racing, filled with a sense of excitement, eager to “play” the games that’ll create new ideas, solve problems and improve our business.” Read the review by Adam Davidson.

“Considering the actual “instruction” part of Gamestorming is only 52 pages, I took a crazy amount of notes as I read through it. Perhaps this speaks to the uniqueness of this book. Perhaps it’s a reflection of how many ideas it sparked for my own life and business. Regardless, I can comfortably say that it’s been a while since I so enjoyed reading a business book.” Read the review by Chris Taylor of Actionable Books.

“This is a really smart book. Buy it and it is going to come in handy for that next workshop you need to run. Just don’t forget to leave PowerPoint behind and bring pens and paper instead!” Read the review on Just a Tech blog.

“This is an unprecedented collection of tools and strategies that anyone can use to examine challenges deeply, explore new ideas, for performing experiments and testing hypotheses, and for generating new and creative insights and results.” Read the review on Innovation Tools.



Dave Gray is the founder and chairman of XPLANE Corp., an information design consultancy serving Fortune 100, NGO and government clients around the world, and co-founder of Vizthink, a global community dedicated to the use of visualization in all forms of learning and communication. An artist, journalist and information designer, he is passionate about applied creativity.

Sunni (Sun) Brown is a social entrepreneur, best-selling author, keynote speaker, and expert meeting facilitator. She and her team have designed and led hundreds of multi-sensory group problem-solving sessions and she’s delivered countless interactive “playnotes” in environments around the world. She’s the author of Gamestorming and The Doodle Revolution and is currently authoring a book on collaboration as a force to unlock potential, strengthen relationships, and soften resistance to changeHer TED talk on doodling has drawn more than 1.6 million views on and her work has been featured in every major U.S. publication including The New York Times, The New York Post, The Wall Street Journal, Time Magazine, WIRED, and Entrepreneur, as well as being featured twice on CBS Sunday Morning and on The TODAY Show. She was named one of the “100 Most Creative People in Business” and one of the “10 Most Creative People on Twitter” by Fast Company ands she served as the Innovator-in-Residence for MURAL. Sunni has trained for thousands of hours in inner sciences including meditation, Mindfulness-Based Stress Reduction, Right Use of Power, and a potent mind-body practice called Internal Family Systems.

James Macanufo is a senior consultant who works with clients around the world using visualization to help them unravel complex challenges, develop solutions and implement change.

4 thoughts on “About

  1. […] Gamestorming » About; A playbook for innovators, rule-breakers and changemakers […]

  2. […] on the book by the same name, the “Gamestorming” panel session is about applying the human element of gaming to a […]

  3. […] at Asynchrony Solutions, we’ve been Gamestorming. Similar to retrospective activities, Gamestorming provides a way to draw out ideas from a […]

  4. […] a positive manner. Here is an interesting way to view and brainstorm these emotions by the author David Gray which he calls an Empathy Map. This looks like a great way to brainstorm emotional design. Draw a […]

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