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Post-Up

Post-up, originally uploaded by dgray_xplane. Object of Play The goal of this game is to generate ideas with silent sticky note writing. Number of Players: 1–50 Duration of Play: 10 minutes to 1 hour How to Play There are many ways to work with ideas using sticky notes. Generating ideas is the most basic play, […]

Update to the Empathy Map

We designed the Empathy Map at XPLANE many years ago, as part of a human-centered design toolkit we call Gamestorming. This particular tool helps teams develop deep, shared understanding and empathy for other people. People use it to help them improve customer experience, to navigate organizational politics, to design better work environments, and a host […]

Circles and Soup

Object of Play The goal of game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control.  During retrospective activities, it is easy to hit a wall of unproductive blame. The moment the group reaches this barrier, “someone shoulds” and “if only you coulds” […]

Post The Path

Object of Play The object of this game is to quickly diagnose a group’s level of understanding of the steps in a process. Often, there is a sense of confusion about who does what and when. The team is using different terms to describe their process. The group has no documented process. Things seem to […]

Poster Session with Credit Counselors

Inspired by the use of Poster Session. I had about 90 minutes of time with a Consumer Credit Counseling Service group I am doing some long term Managerial Leadership Coaching with. A slightly varied process was introduced combining an activity called Bright : Blurry : Blind and Poster Session provided some amazing insight and commonalities […]

Poster Session

Object of Play If a picture is worth a thousand words, what would 50 pictures be worth? What if 50 people could present their most passionate ideas to each other—without any long-winded explanation? A poster session accelerates the presentation format by breaking it down, forcing experts to boil up their ideas and then present back […]

Random Inputs

NAME OF PLAY: Random Inputs Object of Play: To generate random thinking and new ideas around any topic you choose. # of Players: 5 – 10 Duration of Play: 30 minutes – 1 hour How to Play: Before the meeting, generate a list of 50-75 random nouns. You can do this however you see fit, […]

Airplane metaphor game

Summary of the Plane Metaphor and why to use it (neuroscience reasoning) One way of organizing information is to formulate analogies and conceptual links with other things. The information can be represented by anything that helps you break out of habitual thinking patterns. We all create our reality when getting external information to our brains. We use […]

Even Flow

Polarities live as interdependent pairs that need each other to exist, for example inhaling & exhaling.  One pole is not valued as better than the other.  Polarities have an enduring quality, they are unavoidable and unsolvable.  Polarities live everywhere from our internal dialogue to external patterns of relating in society and within organizations.  Overfocus on […]

Here, There, Everywhere

We’ve all attended a meeting, taken a course, or read an article that moved us no further than to pique our interest. Putting new insights into action is the payoff for attention spent. And we multiply that payoff if we take a moment to reflect on a more broad understanding of the concept or technique […]

JourneyFolio

Looking for a job can be stressful. The many unknowns keep us guessing. Even when it’s updated, our resume or CV feels inadequate, incompletely representing who we are. Companies require them, but they’re often too sterile; we want to share in more dimensions the projects we’ve done, our skills and abilities and the little details […]

Bring Your Own Dashboard

For more information Listen to Michael Schrage, research fellow with MIT Sloan School’s Initiative on the Digital Economy, describe the need for strategic KPIs, common pitfalls organizations encounter when grappling with new technologies and why co-creating dashboards in a workshop setting are fundamental to AI capability development. The game Read through your favorite Management publication […]

Choose your words wisely

Humans live in language. It defines what we do, how we do it, and why we do it. Language is the bedrock of our cultures and societies. As with fish in water, we go about our daily business without paying much attention to the language around us and how it influences us. Information architect and […]

Mapping Organizational Culture

Are you struggling to break down organizational silos, increase creativity, engagement and collaboration? Do you feel like the people in your company are resisting change? Is your company’s culture holding you back? Nobody denies the critical importance of culture to a company’s success. And yet, although everyone agrees that culture is of vital importance, culture […]

Manage What You Measure

Measures of success vary across an organization. Executives concern themselves with company-wide Objectives involving Revenue, Cost, Profit, Margin and Customer Satisfaction. Further down the org chart, management and individual contributors rate performance against more detailed Key Performance Indicators (KPIs) tracking customer behavior: a product manager may measure app downloads, or number of shopping cart items […]

Mapping Design Operations

Today, companies in every industry seek to better their design capabilities: from products to services to experiences. Fueling the growing design function in large organizations is a new discipline called Design Ops, charged with scaling design and design thinking up, down, and across the organization. Does your organization have a Design Ops function? If not, […]

Building partnerships

Object of play: The partnership canvas is a tool that enables visualization of current and/or future partnerships. It can also be used for early testing of the value creating potential of a partnership between two partnership candidates. The tool’s purpose is to define your business priority for partnering, and empathize with your partner to explore whether […]

Agile UX Sketching and Scrum

“Use a picture. It’s worth a thousand words.” That was the advice of Arthur Brisbane, Editor The Syracuse Post Standard March 28, 1911. Despite originally referring to newsprint, the adage still holds true in the digital age. “Sketching for understanding” is an efficient and effective way to gather tons of ideas in a short period of time while cultivating shared understanding […]

Cost Benefit

This game, developed by Johan Tré, is most probably the most simple collaborative cost benefit analysis ever. It is applicable onto subjects where a group has expert knowledge about costs and/or benefits. A group of developers is such an example. Especially a customer or customer proxy will have interest when it comes to prioritizing work […]

Carousel

Object of Play This game has been designed to gather facts and opinions from the participants on different aspects of the issue at stake. It will help gain and share insight from all points of view, since everyone will have had the chance to contribute. Number of Players: Up to 50 Duration of Play: 15min to an […]

Code of Conduct

Object of Play This game has been designed to help set the right culture in a group of people and help build mutual trust. It will empower all participants to act upon the results of this game. Number of Players: Up to 30 Duration of Play: +/-30min How to Play You write down the words […]

Wellbeing North Star

Object of Play When things do not go according to plan, there are two ways we can change our outlook. One is to ignore what is wrong and solely focus on the positives. Although possibly leading to a better attitude when the circumstance surpasses your low expectations, this technique still leaves you with the negative […]

Innovation Generator

Object of PlayInnovation drives business; without it, companies would remain stationary and get trampled by the competition. Whether altering our products or creating new ones, we thrive on advancements. Scott Sehlhorst, President of Tyner Blain LLC, has illustrated a way of forming fresh ideas that solve customers’ problems by using current or potential inventions in his […]

Customer-Centric

Object of Play Scott Sehlhorst, President of Tyner Blain LLC, has developed an ingenious way to guide the development of your product by identifying your stakeholders. Before laying out a framework of requirements that your product must meet, it is necessary to know your most important users. Doing so not only allows you to prioritize […]

SAFE-BOLD Framework

Object of Play Corporate Executive Board’s Executive Director Matthew Dixon and Managing Director Brent Adamson have developed an insightful technique to help organizations develop customized pitches. This Commercial Teaching approach enlightens customers on a problem or value that applies to their needs, making them realize how they can benefit from your product. In their book, […]

Challenger Selling Model

Object of Play Revolutionary sales experts Matthew Dixon — Managing Director of the Corporate Executive Board’s Sales and Service Practice — and Brent Adamson — Senior Director of the Sales Executive Council — have developed an insightful technique to help organizations develop customized sales strategies. In their book, The Challenger Sale: Taking Control of the […]

Mitch Lacey Team Prioritization

Object of Play Overwhelming backlog lists are paralyzing, making it seemingly impossible to take the first step in conquering accumulated assignments. Not only do these intimidating to-do lists constantly grow, but they lose efficiency as more important tasks are added without any order. How do you know the best place to start conquering this debilitating […]

Innovation Ambition Matrix

Object of Play Innovation Ambition Matrix was inspired by the May 2012 Harvard Business Review article, “Managing Your Innovation Portfolio,” written by Monitor’s revolutionary co-partners: Bansi Nagji and Geoff Tuff. The productive game helps teams develop a holistic view of how to get ahead by organizing initiatives and goals based on three innovation levels: core, adjacent, and transformational. Play Innovation Ambition Matrix to […]

What could go wrong?

This post written by guest author Clifton B.  A while back I was working with a friend’s startup, building a web app that helps small businesses connect with their customers without having to pay for dedicated customer service teams. Still in the proof-of-concept stage, the developers had been wondering whether to introduce a handful of premium […]

VizThink Dallas, in the house!

Mark Kraemer posted these slides from VizThink Dallas. For more information on the games referenced in this slide deck check out Elevator Pitch and Speed Boat in the Gamestorming Wiki. This slide deck is a great inspiration and also gives you a good sense of what can be accomplished in a couple of hours. Don’t […]

Facilitating with Constraints

Many fields have long embraced constraints as necessary for creativity. Without bounding the problem you’re trying to solve, it’s difficult to see the big picture, to know where to start, or how to focus your attention – much like trying to write a paper without a thesis. Lately, there is increasing acknowledgement of the importance […]

Circles of Influence

Object of Play The first step of achieving your business goal is always the most difficult. Where do you start? Who can you talk to? Is there anybody that will support you in your risky journey? Fortunately, Deb Colden’s Circles of Influence can help you reach your action potential by identifying connections that will lead […]

Merrill Covey Matrix

Object of Play Many of us are overwhelmed by our to-do lists, and work hard each day to accomplish just a few of our countless tasks. However, we tend to focus on urgent items while disregarding the importance of planning for tasks that are necessary to reach our overall goal. This negligence will lead to […]

Learning Matrix

Object of Play Iteration retrospective activities are tricky; it is often difficult to think of practical improvements, and reflecting on negative aspects of the project can leave your team feeling upset and unmotivated. A great way to prevent these from occurring is to play a game that focuses on the positives while also pointing out […]

2 Brains: Tell it & Sell It

Object of Play Forming an attention-grabbing slogan or pitch can be difficult. Just like brain lateralization — the right hemisphere controls imagination and feelings while the left side manages facts and details – it requires the perfect balance of emotion and logic. To accurately identify this specific combination and maximize your pitch’s impact, Thomas J. […]

Actions for Retrospectives

Object of Play Analyzing past events can get repetitive, leading to a lack of creative ideas and dulled critical thinking. Without an engaging strategy, you could get stuck in a pit of unproductive ideas, causing you to lose all sense of direction and become blind to areas needing improvement. To resist this useless slump, Actions for […]

Bang-for-the-Buck

Object of Play Bang-for-the-Buck involves collaboration among the product manager and development team to prioritize backlog items. Rather than blindly moving down your agenda without any direction, this game allows you to analyze the costs and benefits of each task, and to organize them in a way that shows you where to begin and in […]

Whole Product Game

Object of Play In a competitive business environment, it is important to attract and keep customers by making your product stand out from the competition. Products are not just tangible items; they are a unique combination of benefits, services, and promises. The Whole Product Game — inspired by Ted Levitt’s “Whole Product Strategy” — categorizes […]

Prune The Future

Object of Play People who work in large organizations know that most change doesn’t happen immediately or in broad sweeps. It happens incrementally by taking small, strategic steps.  Prune the Future uses a tree as a metaphor to show how the future of anything can be shaped,one leaf at a time. Number of Players 5–15 […]

Graphic Gameplan

Object of Play Plenty of us are visionaries, idea generators, or, at the very least, suggestion makers. But ideas never come to fruition without a plan. As Benjamin Franklin said, “Well done is better than well said.” Following up on a big idea with an executable action plan is one of the monumental differences between […]

Do, Redo & Undo

Object of Play When creating something, it’s easier to think in the affirmative. We think in a vector of taking actions and building things, and can forget that over time undoing those same decisions can be just as important. Do, Redo & Undo asks a group to focus on this, and to think through the […]

Understanding Chain

Object of Play Communicating clearly and effectively is a challenge when there is a lot to say to a lot of people.  It can be tempting to try to explain “everything all at once” to an audience and fail in the process.  In the Understanding Chain game, a group shifts from a content focus to […]

SQUID

Object of Play When exploring an information space, it’s important for a group to know where they are at any given time.  What have we covered, and what did we leave behind?  By using SQUID, a group charts out the territory as they go and can navigate accordingly.  SQUID stands for Sequential Question and Insight […]

Speed Boat

Object of Play Speedboat is a short and sweet way to identify what your employees or clients don’t like about your product/service or what’s standing in the way of a desired goal.  As individuals trying to build forward momentum on products or projects, we sometimes have blind spots regarding what’s stopping us. This game lets […]

Campfire

Object of Play Employees spend hours sitting in training sessions, sifting through orientation manuals, and playing corporate e-learning games to learn the know-how for their new positions.  But the reality is that the bulk of employee knowledge is gained through storytelling.  Employees train each other by sharing their personal and professional experiences.  Campfire leverages our […]

Challenge Cards

Object of Play To identify and think through challenges, problems and potential pitfalls in a product, service or strategy. Number of Players Works best with small groups of 5-10 How to Play Divide each group into two teams. One team, the “solution team” silently brainstorms features and strengths of the product or solution. The other […]

Virtuous Cycle

Object of Play The goal of this game is to discover opportunities to transform an existing, linear process into a more valuable and growing process by taking a different viewpoint. This is useful in examining processes that are deemed “worth repeating,” such as the customer experience. It might be a good time to play through […]

Flip It

Object of Play Often, a change in a problem or situation comes simply from a change in our perspectives.  Flip It! is a quick game designed to show players that perspectives are made, not born. We can choose to see the glass as either half full or half empty, but often when we perceive it […]

Visual Glossary

Object of Play The object of this game is to clearly define a set of terms so that a group has a common vocabulary. It’s not in our nature to admit ignorance. When greeted with an unknown or abstract term, many people find it easier to pretend they understand than to ask for clarification.  This […]

20/20 Vision

Object of Play The 20/20 Vision game is about getting group clarity around which projects or initiatives should be more of a priority than others. Because employees’ attention is so often divided among multiple projects, it can be refreshing to refocus and realign more intently with the projects that have the biggest bang for the […]

Memory Wall

Object of Play Employees are human beings, and every human being likes to be acknowledged. To appreciate employee contributions, celebrate their accomplishments, and build camaraderie among team members, a Memory Wall works wonders. Number of Players 10–50 Duration of Play 45 minutes to 1.5 hours How to Play 1. During the meeting, give each player […]

Help Me Understand

Object of Play Help Me Understand is based on the underlying (and accurate) assumption is that employees come to meetings with widely different questions around a topic or a change.It assumes leadership can anticipate some questions and concerns but can’t possibly anticipate them all. No one knows the questions employees have better than the employees […]

Mood Board

Object of Play The object of this game is to create a poster or collage that captures the overall “feel” of an idea. The mood board may be used throughout development as a frame of reference or inspiration. It may be composed of visual or written artifacts—photos clipped from magazines, physical objects, color swatches, or […]

Build The Checklist

Object of Play In all work of reasonable complexity, there is a moment-to-moment risk that equally important tasks will overwhelm the human mind. In knowledge work this may be doubly true, due to the intangible “fuzziness” of any particular task. For groups that are charting out how they will work one of the most practical and useful things […]

4Cs

Object of Play Simple information-splicing games come in handy because, in an intentional way, they disrupt the standard ways we break down topics. The 4Cs game is a quick way to gather and organize information about any subject using four common key concepts. Number of Players 5–20 Duration of Play 30 minutes to 1 hour How to […]

Gamestorming for Distributed Teams

Gamestorming is an amazing way to improve the performance of teams. Unfortunately, Gamestorming doesn’t work too well when your team is distributed. In this guest post, written by Luke Hohmann (who also wrote the foreword to Gamestorming and his own nifty book, Innovation Games), Luke will describe some of the tools his company has created […]

Gamestorming in London

Design Jams are one- or two-day events where people get together to learn, collaborate and hone their design skills while working on real-life problems. On February 26, a group of people got together to design a mobile service. I wasn’t lucky enough to be there, but since I’m following the #gamestorming hashtag on Twitter I […]

Origins of Games

Gamestorming makes vivid for me the culture in which I wish to live.  It’s a culture which meets us where we are, which encourages us to stretch and grow, just a bit at a time, with every game we play.  Each game has an object of play, and so we can feel safe that we […]

The ten essentials of Gamestorming

The ten essentials of Gamestorming, originally uploaded by dgray_xplane. Overview of the ten essentials of Gamestorming, which you are free to use in your workshops or gatherings as a handout, print out as a poster, or share online. Hopefully a useful resource! You can view the pdf, add comments, or download it here.

Making The Game Come Alive

The most exciting thing about gamestorming is the creativity it allows me. I’m essentially freed to create an experience perfectly suited for my audience. Because while the games the folks at Xplane have created are effective, they are still just “old standards.” They are like Monopoly® or Scrabble®. Everyone can play and everyone can enjoy. […]

The 5 Whys

Object of Play Many of the games in this book are about seeing the bigger picture or relating a problem to its context. The 5 Whys game mirrors that motive to move beyond the surface of a problem and discover the root cause, because problems are tackled more sustainably when they’re addressed at the source. Number of Players […]

Pre-Mortem

Object of Play Often in projects, the learning is all at the wrong end. Usually after things have already gone horribly wrong or off-track, members of the team gather in a “postmortem” to sagely reflect on what bad assumptions and courses of action added up to disaster. What makes this doubly unfortunate is that those same team members, […]

$100 Test

Object of Play In this method of prioritization, participants assign relative value to a list of items by spending an imaginary $100 together. By using the concept of cash, the exercise captures more attention and keeps participants more engaged than an arbitrary point or ranking system. Number of Players Small groups of 3–5 participants Duration of Play Medium; […]

Stakeholder Analysis

Object of Play The concept of a “stakeholder” has deep roots in business and managerial science, appearing as early as the 18th century in reference to any holder of a bet or wager in an endeavor. The term now has come to mean anyone who can significantly impact a decision, or who may be impacted by it. At […]

History Map

Object of Play Organizations naturally look ahead to anticipate progress. But the past can be as informative as the future. When an organization undergoes systemic or cultural change, documenting its history becomes an important process. By collecting and visualizing the components of history, we necessarily discover, recognize, and appreciate what got us where we are today. We can see […]

Graphic Jam

Object of Play Words become more challenging to visualize as they become less literal. For example, the words computer and necktie offer immediate imagery. But the words strategy and justice are more abstract and lend themselves to broader visual interpretations. Graphic Jam is an all-purpose visualization game that you can conduct before many other games as a warm-up, but […]

Spectrum Mapping

Object of Play Spectrum mapping is designed to reveal the diversity of perspectives and options around any given topic and to organize them into a meaningful spectrum. This game gives players an opportunity to express their views without having to assert them vocally or even take ownership of them in front of the group. It’s valuable because it […]

Pro/Con list

Pro/Con list, originally uploaded by dgray_xplane. It’s rare that we can clearly establish the provenance of a Gamestorming approach, but it’s very nice when we can. The Pro and Con list is a good example: It was invented by Benjamin Franklin and described by him an a 1772 letter to Joseph Priestley. Here’s the description […]

How-Now-Wow Matrix

When people want to develop new ideas, they most often think out of the box in the brainstorming or divergent phase. However, when it comes to convergence, people often end up picking ideas that are most familiar to them. This is called a ‘creative paradox’ or a ‘creadox’. The How-Now-Wow matrix is an idea selection […]

Open Space

Object of Play Open Space technology is a method for hosting large events, such as retreats and conferences, without a prepared agenda. Instead, participants are brought together under a guiding purpose and create the agenda for themselves in a bulletin-board fashion. These items become potential breakout sessions, and participants have the freedom to “vote with […]

Ice breaker

Ice breaker, originally uploaded by dgray_xplane. Here’s a simple but effective way to break the ice and introduce people at your next meeting or event. It’s a good way to get people into a brainstorming/creative mood and sets the tone for a creative meeting. 1. Give everyone an index card and a colored marker (it’s […]

Argument map

…complex situations and infoglut. You need a good oversight to think about your future, or to really understand your clients. You are committed to empathically include everybody’s reasoning and arguments. You want to make wise and just decisions. ✣  ✣  ✣ Making the right choices and decisions is crucial. Often too, we need to decide fast. Do […]

Force Field Analysis

Force Field image by Seth Starner Object of Play The Greek philosopher Heraclitus asserted that change alone is unchanging. This is certainly true in today’s competitive global marketplace. As employees, we’re often responsible for understanding and even anticipating change in order to stay ahead. The Force Field Analysis game is a time-tested way to evaluate […]

SWOT Analysis

Object of Play In business, it can be easier to have certainty around what we want, but more difficult to understand what’s impeding us in getting it. The SWOT Analysis is a long-standing technique of looking at what we have going for us with respect to a desired end state, as well as what we […]

Impact & Effort Matrix

  Impact & Effort Matrix, originally uploaded by dgray_xplane. Object of Play In this decision-making exercise, possible actions are mapped based on two factors: effort required to implement and potential impact. Some ideas are costly, but may have a bigger long-term payoff than short-term actions. Categorizing ideas along these lines is a useful technique in […]

Draw the Problem

Object of Play On any given day, we prioritize the problems that get our attention. Problems that are vague or misunderstood have a harder time passing our internal tests of what matters and, as a result, go unaddressed and unsolved. Often, meetings that address problem-solving skip this critical step: defining the problem in a way […]

Cover Story

Object of Play Cover Story is a game about pure imagination. The purpose is to think expansively around an ideal future state for the organization; it’s an exercise in visioning. The object of the game is to suspend all disbelief and envision a future state that is so stellar that it landed your organization on […]

Storyboard

VTS, originally uploaded by dgray_xplane. Object of Play This game asks players to envision and describe an ideal future in sequence using words and pictures. Storyboarding as a technique is so versatile that it can be used to show any topic, not just an ideal future. But it is particularly powerful as a visioning exercise […]

Card Sort

Object of Play Card sorting is a practice used frequently by information architects and designers to gather and structure inputs for a variety of purposes. In a common use of card sorting, information for a website is put onto the cards, and the sorting helps create categories for navigation and the overall architecture. The method works just […]

Affinity Map

Affinity mapping, originally uploaded by dgray_xplane. Object of Play Most of us are familiar with brainstorming—a method by which a group generates as many ideas around a topic as possible in a limited amount of time. Brainstorming works to get a high quantity of information on the table. But it begs the follow-up question of […]

Lo-Tech Social_Network…Explored

Social-Network-Un-Plugged is effective with groups of people who know each other well as well as those who do not know each other well.
The objective is to find connections, then to continue to explore how people in the team are connected. By graphically illustrating connections people begin to feel and understand that the similarities and accountabilities are more alike than they at first thought.

Graphic Jam sparks high-school imaginations

Katie Koch of Project: Interaction is Gamestorming with high-school students. Here’s an excerpt from her blog post where she explains how she used Graphic Jam (page 96) to get students thinking visually and to get their creative juices flowing: Looking for a fun way to brainstorm, we decided to adapt a game called Graphic Jam, […]

Party Invitations

This game is credited to Cyd Harrell and has been used by Bolt Peters in several client brainstorming meetings. Objective of play: Improve the onboarding process of a product or service. Number of players: 5-30 Duration of play: 30-60 minutes How to play: Everyone is handed a piece of paper and a marker. Participants are […]

Video Card Family Game

Object of Play:  Co-create products or services using design insights gained from collaborative analysis of key frames of peoples’ activities from video clips recorded during ethnographic field work.  Number of Players: 6 – 12  Duration of Play: 7 – 8 hours Required Resources: The Video Card Family Game requires use of a video camera (perhaps a smartphone), […]

Homepage Bingo

Object of play Ranking selections can be quite boring sometimes. In this game, participants have to create the homepage of a product, service or organization’s website as if it was a bingo card – everyone needs to make quick decisions about what comes top, what comes last. Number of players: Small groups Duration of play: […]

About

  WHAT IS GAMESTORMING? Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Did you play with friends? With family? […]

Mapping Business Models

Globalization and the emergence of digital business have changed the playing field for everyone. New business models can now rapidly disrupt an entire industry by changing the way value is delivered to customers (Look how Apple’s iTunes strategy disrupted the music industry, for example). The Business Model Canvas, developed by Alex Osterwalder, is a tool […]

Elevator Pitch

Note: This approach is meant to be pretty flexible- other idea generating and prioritizing techniques may be substituted within the flow to suit the circumstances. Would like to hear how others approach this challenge. -James Object of Play: What has been a time-proven exercise in product development applies equally well in developing any  concept: writing […]

Meeting games

Meeting games, originally uploaded by dgray_xplane. Games are not a new thing at work. In nearly every office environment games are in evidence. Be assured: you are part of a game whether you know it or not. Games are going on all around you and most of the time the rules are unclear, unspoken or […]

Why knowledge games work

The way humans gain the lion’s share of what we know is through a slow process of gathering informational knowledge – accumulated layers of additive information based on years of exposure and experience. For example, my knowledge of Spanish is informational knowledge. I learned it through years of listening to Spanish speakers and eventually formalized it by […]

Show Me Your Values

NAME OF PLAY: Value Tease Object of Play: To unearth employee perception of the deep values that underly an organization, an initiative, a system-wide change, or any other topic. # of Players: 5 – 10 Duration of Play: 30 minutes How to Play: Before the meeting, decide the topic around which you want players to […]