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Object Brainstorm

Object of Play Objects play a special role in brainstorming. A tangible object helps externalize the thought process, just as sketching or role play does, but often in a more immediate and concrete way. Because objects suggest stories about how they might be used, they make a great starting point for free association and exploration. Number of Players […]

Choose your words wisely

Humans live in language. It defines what we do, how we do it, and why we do it. Language is the bedrock of our cultures and societies. As with fish in water, we go about our daily business without paying much attention to the language around us and how it influences us. Information architect and […]

Navigate your market opportunities

Any innovation or technological invention can be applied to serve different types of customers. Understanding your set of market opportunities increases your chances of success: It not only allows you to focus on the most promising market, but also helps you to avoid a fatal lock-in. The Market Opportunity Navigator, developed by Dr. Sharon Tal […]

Hero’s Journey Agenda

Object of playThe Hero’s Journey Agenda is a unique and different way to lay out the agenda for a meeting or workshop that creates a sense of adventure and builds anticipation for the meeting. Number of playersOne, usually the facilitator, created live in front of a group. Duration: 10-15 minutes. How to playI am going […]

Status Center

Object of Play Sitting through status meetings is boring, right? Well, then why do many of us go home and watch status reports for an hour or more every night?We watch news shows, ‘fake’ news shows, Entertainment Tonight, TMZ, ESPN’s SportsCenter, and many more. Something about those status reports must be working better than the […]

6-8-5

Object of Play Rarely are ideas born overnight. And for an idea to become a great idea, it takes considerable work and effort to develop. Part of the reason we end up with under-developed ideas is that we stick with the first good idea we have — rather than taking the time to explore complementary approaches. […]

Do, Redo & Undo

Object of Play When creating something, it’s easier to think in the affirmative. We think in a vector of taking actions and building things, and can forget that over time undoing those same decisions can be just as important. Do, Redo & Undo asks a group to focus on this, and to think through the […]

Button

Object of Play A common element of brainstorming or group work is the “let’s go around and hear from everyone” routine. The rule governing this is a valuable one—that everyone speaks once before anyone speaks twice. There are two problems with this, however. First, moving from one person to the next in a round-robin fashion […]

NUF Test

Object of Play As a group is developing ideas in a brainstorming session, it may be useful to do a quick “reality check” on proposed ideas. In the NUF Test, participants rate an idea on three criteria: to what degree is it New, Useful, and Feasible? Number of Players Small group Duration of Play Short; […]

Build The Checklist

Object of Play In all work of reasonable complexity, there is a moment-to-moment risk that equally important tasks will overwhelm the human mind. In knowledge work this may be doubly true, due to the intangible “fuzziness” of any particular task. For groups that are charting out how they will work one of the most practical and useful things […]

Atomize

Object of Play There is a time to go deep. Just as in science, breaking large structures into their base components is fundamental to knowledge work. It is how we create understanding and formulate new ideas. This exercise starts with a single item and ends with a layer-by-layer analysis of its components. It is useful […]

How-Now-Wow Matrix

When people want to develop new ideas, they most often think out of the box in the brainstorming or divergent phase. However, when it comes to convergence, people often end up picking ideas that are most familiar to them. This is called a ‘creative paradox’ or a ‘creadox’. The How-Now-Wow matrix is an idea selection […]

Cover Story

Object of Play Cover Story is a game about pure imagination. The purpose is to think expansively around an ideal future state for the organization; it’s an exercise in visioning. The object of the game is to suspend all disbelief and envision a future state that is so stellar that it landed your organization on […]

3-12-3 Brainstorm

Object of Play This format for brainstorming compresses the essentials of an ideation session into one short format. The numbers 3-12-3 refer to the amount of time in minutes given to each of three activities: 3 minutes for generating a pool of observations, 12 for combining those observations into rough concepts, and 3 again for […]

WhoDo

Object of Play The objective of this game is to identify stakeholders and clarify goals. Number of Players: 1–10 Duration of Play: 20–45 minutes How to Play Who do you want to do what? Almost any endeavor of substantial impact requires seeking help from others. Developing a WHO + DO list is a simple way […]

Post-Up

Post-up, originally uploaded by dgray_xplane. Object of Play The goal of this game is to generate ideas with silent sticky note writing. Number of Players: 1–50 Duration of Play: 10 minutes to 1 hour How to Play There are many ways to work with ideas using sticky notes. Generating ideas is the most basic play, […]

Dot Voting

Object of Play In any good brainstorming session, there will come a time when there are too many good ideas, too many concepts, and too many possibilities to proceed. When this time has come, dot voting is one of the simplest ways to prioritize and converge upon an agreed solution. Number of Players: At least […]

Bodystorming

Object of Play Bodystorming is simply brainstorming, but done with the body. It may look different depending on the preparations and location, but in the end all bodystorming is fundamentally about one thing: getting people to figure things out by trying things out. A group may explore one of the techniques described below to get […]

Affinity Map

Affinity mapping, originally uploaded by dgray_xplane. Object of Play Most of us are familiar with brainstorming—a method by which a group generates as many ideas around a topic as possible in a limited amount of time. Brainstorming works to get a high quantity of information on the table. But it begs the follow-up question of […]

Party Invitations

This game is credited to Cyd Harrell and has been used by Bolt Peters in several client brainstorming meetings. Objective of play: Improve the onboarding process of a product or service. Number of players: 5-30 Duration of play: 30-60 minutes How to play: Everyone is handed a piece of paper and a marker. Participants are […]

Scenario Slider

After coming up with great ideas, the next challenge is figuring out the best way to make them happen. This exercise is one of many types of “scenario” games which can be used to test ideas and try out different approaches to bring them to life. When having discussions about how to do something, we […]