Dave Gray

Agile UX Sketching and Scrum

“Use a picture. It’s worth a thousand words.” That was the advice of Arthur Brisbane, Editor The Syracuse Post Standard March 28, 1911. Despite originally referring to newsprint, the adage still holds true in the digital age. “Sketching for understanding” is an efficient and effective way to gather tons of ideas in a short period of time while cultivating shared understanding…

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Cost Benefit

This game is most probably the most simple collaborative cost benefit analysis ever. It is applicable onto subjects where a group has expert knowledge about costs and/or benefits. A group of developers is such an example. Especially a customer or customer proxy will have interest when it comes to prioritizing work items. Generation ideas If…

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Caroussel

Object of Play This game has been designed to gather facts and opinions from the participants on different aspects of the issue at stake. It will help gain and share insight from all points of view, since everyone will have had the chance to contribute. Number of Players: Up to 50 Duration of Play: 15min to an…

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Code of Conduct

Object of Play This game has been designed to help set the right culture in a group of people and help build mutual trust. It will empower all participants to act upon the results of this game. Number of Players: Up to 30 Duration of Play: +/-30min How to Play You write down the words…

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Impromptu Speed Networking

Object of Play Ideal activity for flex points in a gathering (the beginning, when coming back from lunch, at the end of the day). Give everyone at a gathering an opportunity to “get there” mentally by engaging with the purpose/subject. Give everyone a significant amount of “air time” so that everyone’s voice is in the…

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Wellbeing North Star

Object of Play When things do not go according to plan, there are two ways we can change our outlook. One is to ignore what is wrong and solely focus on the positives. Although possibly leading to a better attitude when the circumstance surpasses your low expectations, this technique still leaves you with the negative…

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Innovation Generator

Object of Play Innovation drives business; without it, companies would remain stationary and get trampled by the competition. Whether altering our products or creating new ones, we thrive on advancements. Scott Sehlhorst, President of Tyner Blain LLC, has illustrated a way of forming fresh ideas that solve customers’ problems by using current or potential inventions in…

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Customer-Centric

Object of Play Scott Sehlhorst, President of Tyner Blain LLC, has developed an ingenious way to guide the development of your product by identifying your stakeholders. Before laying out a framework of requirements that your product must meet, it is necessary to know your most important users. Doing so not only allows you to prioritize…

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