Gamestorming wiki

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2 Brains: Tell it & Sell It

Object of Play Forming an attention-grabbing slogan or pitch can be difficult. Just like brain lateralization — the right hemisphere controls imagination and feelings while the left side manages facts and details – it requires the perfect balance of emotion and logic. To accurately identify this specific combination and maximize your pitch’s impact, Thomas J.…

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Circles and Soup

Object of Play The goal of game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control.  During retrospective activities, it is easy to hit a wall of unproductive blame. The moment the group reaches this barrier, “someone shoulds” and “if only you coulds”…

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Question Balloons

Object of Play Planning to accept and respond to questions is one of the most difficult parts of running a meeting, a workshop, or a presentation. Will there be enough time for Q&A? Is the audience willing to ask questions? How many questions will they ask? Do I take questions at the end or throughout?…

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Actions for Retrospectives

Object of Play Analyzing past events can get repetitive, leading to a lack of creative ideas and dulled critical thinking. Without an engaging strategy, you could get stuck in a pit of unproductive ideas, causing you to lose all sense of direction and become blind to areas needing improvement. To resist this useless slump, Actions for…

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Bang-for-the-Buck

Object of Play Bang-for-the-Buck involves collaboration among the product manager and development team to prioritize backlog items. Rather than blindly moving down your agenda without any direction, this game allows you to analyze the costs and benefits of each task, and to organize them in a way that shows you where to begin and in…

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Whole Product Game

Object of Play In a competitive business environment, it is important to attract and keep customers by making your product stand out from the competition. Products are not just tangible items; they are a unique combination of benefits, services, and promises. The Whole Product Game — inspired by Ted Levitt’s “Whole Product Strategy” — categorizes…

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Prune The Future

Object of Play People who work in large organizations know that most change doesn’t happen immediately or in broad sweeps. It happens incrementally by taking small, strategic steps.  Prune the Future uses a tree as a metaphor to show how the future of anything can be shaped,one leaf at a time. Number of Players 5–15…

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Graphic Gameplan

Object of Play Plenty of us are visionaries, idea generators, or, at the very least, suggestion makers. But ideas never come to fruition without a plan. As Benjamin Franklin said, “Well done is better than well said.” Following up on a big idea with an executable action plan is one of the monumental differences between…

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