Games for team-building and alignment

Circles and Soup

Object of Play The goal of game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control.  During retrospective activities, it is easy to hit a wall of unproductive blame. The moment the group reaches this barrier, “someone shoulds” and “if only you coulds”…

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Question Balloons

Object of Play Planning to accept and respond to questions is one of the most difficult parts of running a meeting, a workshop, or a presentation. Will there be enough time for Q&A? Is the audience willing to ask questions? How many questions will they ask? Do I take questions at the end or throughout?…

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Graphic Gameplan

Object of Play Plenty of us are visionaries, idea generators, or, at the very least, suggestion makers. But ideas never come to fruition without a plan. As Benjamin Franklin said, “Well done is better than well said.” Following up on a big idea with an executable action plan is one of the monumental differences between…

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RACI Matrix

Object of Play Sometimes responsibilities aren’t clear. Nothing erodes morale and performance faster than a difficult problem that belongs to someone else—or to everyone. When these situations raise their head, it may be necessary to call a group together to sort out who does what. By creating a RACI (Responsible, Accountable, Consulted, Informed) matrix, a…

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Post The Path

Object of Play The object of this game is to quickly diagnose a group’s level of understanding of the steps in a process. Often, there is a sense of confusion about who does what and when. The team is using different terms to describe their process. The group has no documented process. Things seem to…

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Product Pinocchio

Object of Play Quite naturally, most of us don’t think of products or services as being alive and animate.  But there are a lot of benefits to imagining a product as a friend rather than an instrument. By pretending that a product has come to life, we can personalize and evolve its features in a…

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Pain-Gain Map

Object of Play The object of this game is to develop an understanding of motivations and decisions. Number of Players 3–10 Duration of Play 10–15 minutes How to Play Many decisions often boil down to one’s basic choices between benefit and harm.  By capturing these specifics for a key person, your group may uncover the…

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Campfire

Object of Play Employees spend hours sitting in training sessions, sifting through orientation manuals, and playing corporate e-learning games to learn the know-how for their new positions.  But the reality is that the bulk of employee knowledge is gained through storytelling.  Employees train each other by sharing their personal and professional experiences.  Campfire leverages our…

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Customer, Employee, Shareholder

Object of Play The object of this game is to imagine possible futures from multiple perspectives. Number of Players 1–10 Duration of Play 1–3 hours How to Play Divide your group into three roles: Customers, Employees, and Shareholders. Ask the players to step into their roles and imagine their business five years from now. What…

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Virtuous Cycle

Object of Play The goal of this game is to discover opportunities to transform an existing, linear process into a more valuable and growing process by taking a different viewpoint. This is useful in examining processes that are deemed “worth repeating,” such as the customer experience. It might be a good time to play through…

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